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Channel: SoftTalk - multicore and parallel programming » Visual Computing
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It’s all about Larrabee

A second video from the meeting with Intel’s Visual Computing expert, Aaron Coday. This time Coday discusses Intel’s Larrabee architecture and what it means for developers, game developers in...

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IDF2009: Dreamworks premieres ‘How to train your dragon’ clip

Lincoln Wallen, head of research and development at Dreamworks, took to the stage at IDF to premiere a clip of ‘How to train your dragon’, a new computer animated film scheduled for release in March...

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IDF2009: Visual computing round-up

As I hope you gathered from my blog posts last week, Intel Developer Forum was packed with keynotes and sessions that provided a valuable insight into the future of software development. So much so...

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TechEd: Smoke demo – Vista vs Windows 7

One of several great demos at the Intel booth at Microsoft TechEd was run by senior application engineer, Rami Radi. Radi’s demo runs a version of its open source ‘Smoke’ framework, based on Threading...

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Netbook gaming – the developer opportunity

I came across a great post from Bob Duffy at Intel on developing games for Intel’s Atom platform. Duffy talks about the opportunity that portable Atom-based devices present for the game developer, as...

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3D TV and Wi-Di: What the CES announcements mean for developers

Last week’s CES showed how consumer electronics devices are changing now, and how they might change dramatically over the next few years. For software developers, tomorrow’s hardware opens up several...

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Mobile World Congress: the year ahead for mobile games

  Before the announcement of the International Mobile Gaming Awards at Mobile World Congress this year, IMGA CEO Maarten Noyens chaired a discussion panel, where industry figures speculated on the year...

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Optimising your game for netbooks – how and why?

Following on from our recent article about perfecting parallelism in your games, we’ve been thinking about games and netbooks.  Should you optimise your game for the netbook platform, and how hard is...

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Win a comarketing programme for your software in Intel’s video optimisation...

It’s hard to believe that Youtube only launched about five years ago, so far-reaching has its influence been. Fast broadband has enabled people to consume video almost as easily as text and graphics,...

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Intel releases Graphics Performance Analyzers 4.0

You might remember that I blogged previously about Graphics Performance Analyzers (GPA), a free suite of tools that can be used to optimise the performance of graphics-intensive applications, including...

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